One of the most intense video games I have ever played is Dejobaan Games’s AaaaaAAaaaAAAaaAAAAaAAAAA!!! – A Reckless Disregard for Gravity. It’s a skydiving simulator of sorts, and when things start to speed up and obstacles get packed closer and closer together, it becomes a uniquely exhilarating experience. And that exhilaration is something I really haven’t gotten elsewhere. It’s gotten a semi-sequel in the form of AaaaaAAaaaAAAaaAAAAaAAAAA!!! for the Awesome (which is easily my most anticipated VR game experience once I get my hands on an Oculus Rift), and as I learned recently, a port to mobile devices. I was looking around the Google Play store and saw that AaaaaAAaaaAAAaaAAAAaAAAAA!!! – Force = Mass X Acceleration was on sale for 99 cents. Generally, I don’t buy or play games on either my phone or tablet, but I figured I should make an exception here. So I booted up my first generation Nexus 7 and downloaded the game.
It’s much like I remember, except instead of WASD+mouse it uses tilt controls, which is an interesting choice. Using an accelerometer as the primary method of control can definitely work, but unlike, say, Ridiculous Fishing, Aaaaa! Requires a person to be static and also be hunched over. (The device has to be essentially flat horizontal for the tilts to be read correctly.) Ridiculous Fishing, because it’s only concerned with one axis of motion, can be held any which way, and while playing in a car is not ideal, it’s doable. Aaaaa! Is not. The extra axis being tracked means that any and all little bumps will register and the levels that require perfect precision are nigh unplayable. That being said, even though the tilt stuff is generally good and I’ve gotten into the flow of it a few times, it never feels quite as fluid as WASD. I have somewhat shaky hands, and I felt like a lot of deaths weren’t because I didn’t move in time but because the game didn’t accept my input in time. On the PC, I always felt like it was my own fault. Here, I could blame the device.Read More