The Last of Us

AI partners, stealth problems, subpar shooting, and ludonarrative interference in The Last of Us by Alec Kubas-Meyer

Why is it that, in The Last of Us, enemies can walk through Ellie’s crouching character model without noticing her or Joel? Because video games.

When I complained at length a couple months back about the painfully stupid line, “You can stealth your way through this, but I know that’s not your style,” I intentionally neglected to mention one of the biggest reasons it bothered me: because for someone whose MO is apparently “shoot first, ask questions later,” Joel is a pretty terrible shot. My complaints were focused on the narrative and character reasons why it made no sense, but now it’s time to talk about the gameplay.

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My upsetting disappointment with The Last of Us's visuals, Killzone: Shadow Fall, Ryse: Son of Rome, and the imperfections of current generation graphics by Alec Kubas-Meyer

I’m upset at myself. When I finally booted up The Last of Us, I did so under unfair circumstances. Since getting a PlayStation 4 and Xbox One in November, I have been spending a lot of my gaming time on the current gen systems. Although the Wii U has comparable power to the Xbox 360 and PS3, I would argue that nothing on either system compares to Super Mario 3D World from an artistic standpoint, and that has been my go-to game lately (well, that and Rayman Legends, another game that is just mind-blowingly gorgeous). I also recently built a computer that is capable of running games like Tomb Raider and Bioshock Infinite on very high/ultra settings.

I’ve been spoiled by the high end.

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The Last of Us, the WGA awards, and thoughts on poor video game writing by Alec Kubas-Meyer

As I’m writing this, The Last of Us has just been given yet another award, this time from the Writer’s Guild of America. The last award on the list is the “Videogame Winner” for “Outstanding Achievement in Videogame Writing.” Impressive, right? Not really.

The problem with the WGA awards is that they can only be given to scripts written under the jurisdiction of the WGA. With film, this isn’t a major problem since there are a lot of fantastic written works being produced under that umbrella, and even if Before Midnight should have crushed the “Adapted Screenplay” category, Her was as well written as anything that came out in 2013.

Not so in the land of video games. The Last of Us was up against four other games, each of them well into their respective franchises:

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