morality

Infamous: Second Son, black-and-white morality, and the awkwardness of being an evil “hero” by Alec Kubas-Meyer

In Infamous: Second Son, you play a mass murderer named Delsin. You can play as a not-mass-murderer, but then you’re not playing the game right (it is called “Infamous,” after all). This is a game about a guy who gets super powers that allow him to kill pretty much every human he comes across with fire missiles that he shoots from his hands. It’s a totally awesome feeling, and the game is basically the epitome of a power fantasy, but there’s a problem with that, because the narrative tries to paint Delsin as something of an antihero when he is a straight up villain. The actual “villain” in the game is a woman (which is rare and kind of cool, in and of itself) who tortures people using her own superpowers. Sure, that isn’t cool, but the thing is, she’s not the one wantonly launching herself up into the air and killing dozens of civilians at a time. Delsin's doing that. And while it’s super cool looking and uses all sorts of fancy particle effects that show people why they should buy into the current generation of video game consoles, that’s you, the player, killing dozens of civilians (there’s a combo counter in the upper left hand corner that tells you for sure) at a time.

But you’re still the good guy.

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